
After all, it only makes sense that players will have to fight against the mask-wearing antagonist and what looks to be his robot army several times. Outside of the sequel's tagline hinting that the game’s overall message will be significantly less positive, Higgs having a villain faction only adds to the likelihood of increased combat sequences. With this in mind, it makes little sense to deliver more packages and continue strengthening connections, as the darker tone implied by the tagline and use of the color red both suggest a lot of violence is coming. For starters, the new tagline “ Should we have connected?” suggests that the game will highlight the negative consequences of bringing America back together.

There are a few reasons that Death Stranding 2 seems poised to feature more combat than its predecessor. RELATED: Death Stranding 2: Higgs’ Fascination With Amelie Explained Why a Combat Focus For Death Stranding 2 Seems More Likely Hopefully, with Death Stranding 2, Hideo Kojima seeks to perfectly balance combat and deliveries as opposed to favoring the former over the latter. Ascending mountains, crossing rivers, and climbing down cliffs with the help of other players’ tools all made for a refreshing style of gameplay, and for some, it was even better than the fights against MULEs and BTs. In the original Death Stranding, the environment was the biggest threat players had to deal with, as they had to plan out routes to sneak past BTs and keep their packages from taking damage. Those players may get their wish with Death Stranding 2, but hopefully Sam will still have some deliveries to embark on from time to time, as those that did fully engage with the gameplay loop found it interesting and relaxing. Many will find the idea of delivering packages back and forth tedious and boring, wishing there was more combat and less walking to do in the 2019 release. It goes without saying that Death Stranding is not a game for everyone.
